Renault Farm Module Update 2

Here is an except from the investigation phase of the module. Lots of skill checks an NPC interactions to get a feel for the village and its people. 

Not your cup of tea? Ignore it! I’ve also written in options for bypassing the investigation phase entirely and heading straight for the monsters. It cuts out a bit of time and if your game focuses more hack and slash than intrigue and plot, then this is the option for you.

So I’ve been hard at work outlining all the encounters in the exploration of the Renault Farm and the dungeon crawl. I’m almost done with those. Next will be putting together the various appendices that are going to be necessary. New spice addiction rules and several new monsters will be added to the document as well as story elements that can either be printed or shared digitally with your players to advance the story.

Two new maps will be uploaded to the google drive and released here as normal. They will also be a part of the module. I may need to make a few more maps for this as well. Anybody mind me making more maps than I promised? No? Ok then!

I will also be including a list of all the usernames of our supporters in the thankyou’s section of the document. This will include all current patrons patrons at time of release and their tier. Please let me know if you’d prefer to remain anonymous and I will simply put “anonymous” where your name would normally be. 

Thanks to all of you who are awesome and support us on a monthly basis. You are the best of all people!

Have Fun!